flickerflash (
flickerflash) wrote2012-01-07 01:26 pm
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>_>
PERMISSIONS. This is possibly long-ish, bear with me.
Katie has several talents/gifts that are intrinsic to her character but either a) need info from other players or b) need permission ahead of time.
Love of glamour:
Glamour and banality are two concepts that have a lot of driving force in Katie's life. Glamour is what keeps her going; banality makes her uncomfortable and ...can sometimes be seriously detrimental to her continued wellbeing. If you're playing a highly creative, highly gullible, highly escapist or highly insane character, you're the sort of person Katie will love because you'll practically be bleeding glamour. Around such people, magic becomes easier to cast and is nowhere near as tiring. And let's face it, they're more fun.
At the other end of the scale are the skeptics, the all too rational, and the ones who hide behind logic and methodism for everything they do. Scientists, lawyers, accountants, tax officials ... yeah, you all suck B|. Katie will avoid you like the plague because you guys have the opposite effect.
Just as an example from the app for opposing ends of the spectrum:
She’d cling to someone like Luffy, who isPeter Pan simple minded and will believe anything, and believes he can do anything. Someone like Luffy just bleeds glamour all over the place. ...Robert, she’d probably run from the second she saw him.
So yeah, I kinda need to know where you think your character falls on that scale. |D If you're not sure, we can work something out. /o/
Dream echoes:
Katie has a deep and abiding connection to the Dreaming, which means she sees the world in a different light to most. If a character has recurring dreams and/or nightmares, fantasies, obsessions, or anything that really registers very strongly with them, Katie will be able to see echoes of it surrounding that character. If she chooses to interact with it, it'll interact right back, because to her, it's a very real distraction/threat whatever. (As an example, Brook has echoes of his old crew and Laboon, a baby whale, and Katie has happily held conversations with them on a regular basis.) Or if Cookie Monster were still around, she could probably smell freshly baked cookies. An echo can impact on any or all of the five senses.)
Just what those echoes are - and whether they exist or not for your character - is entirely up to you. |D
Hopscotch, or the power of the flick.
Most of Katie's magic is defensive, and the one thing I should really doublecheck permissions for is this small trick: she can target a person or an object and fling it far, far away from her. The only targeting she requires is line of sight. If she can see you (or your sword, or that fridge over there, or your underwear) she can flick you away; there is no defence against it, which is why I'm asking permissions. She can't hurt people this way - anything targeted like this is guaranteed a safe landing, so at most you may find your character on a roof somewhere wondering what the hell just happened, or splashing down in the lake. She can only hurt people with this trick if she uses it to, say, fling a fridge in your general direction, at which point it's up to you whether you can dodge or not. It's not something that Katie would probably do unless you were (a) attacking her or (b) she was trying to save your life by relocating you, but ... because it's something that can't be dodged, I'm asking permission of players first.
Other things of note:
Secret keepers
Katie is a pooka, and the pooka are the confidants and secret keepers of the Dreaming. People who spend more than a minute or so talking to her are generally inclined to confide in her, even if it's something they've never done before. Everything from confessing your crushes to who you've killed to your dreams and aspirations in life. Unless it's highly IC and your character wanted someone to confide in, or wishes someone understood them or the like, it's unlikely that you'll actually confide in her unless she asks the right sorts of questions. And pooka are also geased to never tell the clear truth, and hence it's rather hard for her to pass on those secrets. A pooka can tell the truth, but it hurts them - and if they do it too often, it undoes them. Hence, most of your secrets are perfectly safe with her.
Exceptions: if you've promised someone you will never tell and you meant it, you won't break your promise. (Oaths are very important.) And I'm not about to insist on dragging secrets out of people. I don't really need people to list permissions for this, because ... if this happens in game, it's entirely up to you if you want to start confiding in the small child. Sheer willpower will stop a person blathering everything, after all.
That girl is kinda shiny.
I don't know if anyone could ever pick this up, but Katie actually has two souls; a human one and a fae one. The fae one is overlaid over the human one, both kind of mingling together, and she has the memories of both.
What some people can definitely pick up is that she is a highly magical creature. If you have a Detect Magic style spell, can see auras, or any other kind of magical sensory perception, that will definitely register. Trying to dispel that magic won't work as it's ...well, it's one of her souls and kind of a permanent fixture.
I-I think that covers most major things? Anything else, I'll bring up IC. Sorry for all the reading material |D;; But here, for the sake of simplicity:
Katie has several talents/gifts that are intrinsic to her character but either a) need info from other players or b) need permission ahead of time.
Love of glamour:
Glamour and banality are two concepts that have a lot of driving force in Katie's life. Glamour is what keeps her going; banality makes her uncomfortable and ...can sometimes be seriously detrimental to her continued wellbeing. If you're playing a highly creative, highly gullible, highly escapist or highly insane character, you're the sort of person Katie will love because you'll practically be bleeding glamour. Around such people, magic becomes easier to cast and is nowhere near as tiring. And let's face it, they're more fun.
At the other end of the scale are the skeptics, the all too rational, and the ones who hide behind logic and methodism for everything they do. Scientists, lawyers, accountants, tax officials ... yeah, you all suck B|. Katie will avoid you like the plague because you guys have the opposite effect.
Just as an example from the app for opposing ends of the spectrum:
She’d cling to someone like Luffy, who is
So yeah, I kinda need to know where you think your character falls on that scale. |D If you're not sure, we can work something out. /o/
Dream echoes:
Katie has a deep and abiding connection to the Dreaming, which means she sees the world in a different light to most. If a character has recurring dreams and/or nightmares, fantasies, obsessions, or anything that really registers very strongly with them, Katie will be able to see echoes of it surrounding that character. If she chooses to interact with it, it'll interact right back, because to her, it's a very real distraction/threat whatever. (As an example, Brook has echoes of his old crew and Laboon, a baby whale, and Katie has happily held conversations with them on a regular basis.) Or if Cookie Monster were still around, she could probably smell freshly baked cookies. An echo can impact on any or all of the five senses.)
Just what those echoes are - and whether they exist or not for your character - is entirely up to you. |D
Hopscotch, or the power of the flick.
Most of Katie's magic is defensive, and the one thing I should really doublecheck permissions for is this small trick: she can target a person or an object and fling it far, far away from her. The only targeting she requires is line of sight. If she can see you (or your sword, or that fridge over there, or your underwear) she can flick you away; there is no defence against it, which is why I'm asking permissions. She can't hurt people this way - anything targeted like this is guaranteed a safe landing, so at most you may find your character on a roof somewhere wondering what the hell just happened, or splashing down in the lake. She can only hurt people with this trick if she uses it to, say, fling a fridge in your general direction, at which point it's up to you whether you can dodge or not. It's not something that Katie would probably do unless you were (a) attacking her or (b) she was trying to save your life by relocating you, but ... because it's something that can't be dodged, I'm asking permission of players first.
Other things of note:
Secret keepers
Katie is a pooka, and the pooka are the confidants and secret keepers of the Dreaming. People who spend more than a minute or so talking to her are generally inclined to confide in her, even if it's something they've never done before. Everything from confessing your crushes to who you've killed to your dreams and aspirations in life. Unless it's highly IC and your character wanted someone to confide in, or wishes someone understood them or the like, it's unlikely that you'll actually confide in her unless she asks the right sorts of questions. And pooka are also geased to never tell the clear truth, and hence it's rather hard for her to pass on those secrets. A pooka can tell the truth, but it hurts them - and if they do it too often, it undoes them. Hence, most of your secrets are perfectly safe with her.
Exceptions: if you've promised someone you will never tell and you meant it, you won't break your promise. (Oaths are very important.) And I'm not about to insist on dragging secrets out of people. I don't really need people to list permissions for this, because ... if this happens in game, it's entirely up to you if you want to start confiding in the small child. Sheer willpower will stop a person blathering everything, after all.
That girl is kinda shiny.
I don't know if anyone could ever pick this up, but Katie actually has two souls; a human one and a fae one. The fae one is overlaid over the human one, both kind of mingling together, and she has the memories of both.
What some people can definitely pick up is that she is a highly magical creature. If you have a Detect Magic style spell, can see auras, or any other kind of magical sensory perception, that will definitely register. Trying to dispel that magic won't work as it's ...well, it's one of her souls and kind of a permanent fixture.
I-I think that covers most major things? Anything else, I'll bring up IC. Sorry for all the reading material |D;; But here, for the sake of simplicity:
no subject
Is your character especially logical or creative (or a complete lunatic)? Ginia kinda goes between both. She's a very rational, make plans and carry them out kind of person, but she also has a very heavy background in the performing arts (music and dancing) and can be quite spontaneous. Luceti has also made her pretty chill toward everything and she's quite open-minded. Of course, she's also a little on the unstable side due to trauma in her life. Play it as you will?
As for Alice, she definitely falls more to complete lunatic. Far more unstable than Ginia (though she's gotten a little better), she's a very spontaneous, gut-reaction kind of person. Also takes everything as is. Weird stuff does not bother her at all.
Does your character have any echoes that Katie can see/interact with? At the worst, memories of the night her family was tortured and murdered. Shadowy figures, echoes of cries for help and pleading. Smoke and fire. Other possibilities are hints of her past jobs; gunfire, smell of gunpowder, flashes of violence and blood.
The above also applies to Alice. Looked rooms too. (Yeah, I have some messed up muses. >>;;; )
Toward the happier side of things, Ginia might have echoes of Giles, Helios, and Grune, the three closest to her in Luceti and the ones she loves and cares about the most. Her mother as well.
Does Katie have permission to flick your character to a different part of Luceti? Give me a heads up, but sure!
Anything else you think I should know? Can't think of anything right now. If you have any questions, I'd be glad to answer them.